3D Engine Design for Virtual Globes

3D Engine Design for Virtual Globes
Author: Patrick Cozzi
Publisher: CRC Press
Total Pages: 522
Release: 2011-06-24
Genre: Computers
ISBN: 1568817118

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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics. Topics covered include: Rendering globes, planet-sized terrain, and vector data Multithread resource management Out-of-core algorithms Shader-based renderer design


3D Engine Design for Virtual Globes
Language: en
Pages: 522
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
3D Engine Design for Virtual Globes
Language: en
Pages: 520
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

GET EBOOK

Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual glob
OpenGL Insights
Language: en
Pages: 715
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2012-07-23 - Publisher: CRC Press

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Get Real-World Insight from Experienced Professionals in the OpenGL Community With OpenGL, OpenGL ES, and WebGL, real-time rendering is becoming available every
WebGL Insights
Language: en
Pages: 420
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2015-08-06 - Publisher: CRC Press

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Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with t
Virtual Reality: Concepts and Technologies
Language: en
Pages: 432
Authors: Philippe Fuchs
Categories: Computers
Type: BOOK - Published: 2011-07-27 - Publisher: CRC Press

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A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics