3D Game Environments

3D Game Environments
Author: Luke Ahearn
Publisher: CRC Press
Total Pages: 362
Release: 2017-03-03
Genre: Computers
ISBN: 1317418166

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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments. Key Features The entire game world development process; from planning to 3D modeling, UV layout, and creating textures. Exercises and projects to practice with; each section includes projects to guide you through creating different world genres. The updated companion website—www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book—all the tools you need in one place.


3D Game Environments
Language: en
Pages: 362
Authors: Luke Ahearn
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: CRC Press

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From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a va
3D Game Environments
Language: en
Pages: 399
Authors: Luke Ahearn
Categories: Art
Type: BOOK - Published: 2008-05-05 - Publisher: CRC Press

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The ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models
Creating Game Environments in Blender 3Dlight
Language: en
Pages: 260
Authors: Ezra Thess Guevarra
Categories: Computers
Type: BOOK - Published: 2020-12-21 - Publisher: Apress

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Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. You’ll export and import
Collision Detection in Interactive 3D Environments
Language: en
Pages: 308
Authors: Gino van den Bergen
Categories: Art
Type: BOOK - Published: 2003-10-27 - Publisher: CRC Press

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The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into con
3D Game Design with Unreal Engine 4 and Blender
Language: en
Pages: 252
Authors: Justin Plowman
Categories: Computers
Type: BOOK - Published: 2016-06-29 - Publisher: Packt Publishing Ltd

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Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments About This Book The only resource that shows how you can