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An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We often play games on our mobile devices when we have some time to kill--waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. We are digital wayfarers, moving constantly among digital, social, and social worlds.
An engaging look at how mobile games are increasingly part of our day-to-day lives and the ways that we interact across real as well as digital landscapes. We o
This book constitutes the refereed proceedings of the third International Joint Conference an Ambient Intelligence, AmI 2012, held in Pisa, Italy, in November 2
Modern day and technology-rich environments require a reconceptualization of how the nature of technology influences urban areas. Rethinking the way we apply th
This book constitutes the refereed proceedings of the AmI 2011 Workshops, held in Amsterdam, The Netherlands, in November 2011. The 55 revised full papers prese
This book constitutes the refereed proceedings of the 5th International Joint Conference of Ambient Intelligence, AmI 2014, held in Eindhoven, The Netherlands,