Animated Problem Solving

Animated Problem Solving
Author: Marco T. Morazán
Publisher: Springer Nature
Total Pages: 688
Release: 2022-02-14
Genre: Computers
ISBN: 3030850919

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This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasized throughout the book: divide and conquer and iterative refinement. Divide and conquer is the process by which a large problem is broken into two or more smaller problems that are easier to solve and then the solutions for the smaller pieces are combined to create an answer to the problem. Iterative refinement is the process by which a solution to a problem is gradually made better–like the drafts of an essay. Mastering these techniques are essential to becoming a good problem solver and programmer. The book is divided in five parts. Part I focuses on the basics. It starts with how to write expressions and subsequently leads to decision making and functions as the basis for problem solving. Part II then introduces compound data of finite size, while Part III covers compound data of arbitrary size like e.g. lists, intervals, natural numbers, and binary trees. It also introduces structural recursion, a powerful data-processing strategy that uses divide and conquer to process data whose size is not fixed. Next, Part IV delves into abstraction and shows how to eliminate repetitions in solutions to problems. It also introduces generic programming which is abstraction over the type of data processed. This leads to the realization that functions are data and, perhaps more surprising, that data are functions, which in turn naturally leads to object-oriented programming. Part V introduces distributed programming, i.e., using multiple computers to solve a problem. This book promises that by the end of it readers will have designed and implemented a multiplayer video game that they can play with their friends over the internet. To achieve this, however, there is a lot about problem solving and programming that must be learned first. The game is developed using iterative refinement. The reader learns step-by-step about programming and how to apply new knowledge to develop increasingly better versions of the video game. This way, readers practice modern trends that are likely to be common throughout a professional career and beyond.


Animated Problem Solving
Language: en
Pages: 688
Authors: Marco T. Morazán
Categories: Computers
Type: BOOK - Published: 2022-02-14 - Publisher: Springer Nature

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This textbook is about systematic problem solving and systematic reasoning using type-driven design. There are two problem solving techniques that are emphasize
Animated Program Design
Language: en
Pages: 515
Authors: Marco T. Morazán
Categories: Computers
Type: BOOK - Published: 2022-09-23 - Publisher: Springer Nature

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This textbook presents a systematic methodology for program development by using design recipes, i.e. a series of steps, each with a specific outcome, that take
Computer Animation
Language: en
Pages: 502
Authors: Julio Sanchez
Categories: Computers
Type: BOOK - Published: 1995 - Publisher: McGraw-Hill Companies

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Effective Web Animation
Language: en
Pages: 342
Authors: J. Scott Hamlin
Categories: Computers
Type: BOOK - Published: 1999 - Publisher: Addison Wesley Longman

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Effective Web Animation is timely, comprehensive, and tightly focused on the key issues professional Web designers care about most: creativity, quality, product
Designing Sound for Animation
Language: en
Pages: 198
Authors: Robin Beauchamp
Categories: Art
Type: BOOK - Published: 2014-06-20 - Publisher: Taylor & Francis

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This nuts-and-bolts guide to sound design for animated films explains audio software, free downloads, how sound works, the power of sound when wielded by an ani