Archaeogaming

Archaeogaming
Author: Andrew Reinhard
Publisher: Berghahn Books
Total Pages: 236
Release: 2018-06-18
Genre: Social Science
ISBN: 1785338749

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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.


Archaeogaming
Language: en
Pages: 236
Authors: Andrew Reinhard
Categories: Social Science
Type: BOOK - Published: 2018-06-18 - Publisher: Berghahn Books

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A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understandi
Communicating the Past in the Digital Age
Language: en
Pages: 223
Authors: Sebastian Hageneuer
Categories: Social Science
Type: BOOK - Published: 2020-02-06 - Publisher: Ubiquity Press

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Recent developments in the field of archaeology are not only progressing archaeological fieldwork but also changing the way we practise and present archaeology
Practical Archaeogaming
Language: en
Pages: 242
Authors: Dr. Andrew Reinhard
Categories: Social Science
Type: BOOK - Published: 2024-05-03 - Publisher: Berghahn Books

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As a sequel to Archaeogaming: an Introduction to Archaeology in and of Video Games, the author focuses on the practical and applied side of the discipline, coll
The Interactive Past
Language: en
Pages: 0
Authors: Angus A. A. Mol
Categories: Archaeology
Type: BOOK - Published: 2017 - Publisher:

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Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. Fr
An Enchantment of Digital Archaeology
Language: en
Pages: 204
Authors: Shawn Graham
Categories: Social Science
Type: BOOK - Published: 2020-07-01 - Publisher: Berghahn Books

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The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to te