Architectonics Of Game Spaces
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Architectonics of Game Spaces
Author | : Andri Gerber |
Publisher | : Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner |
Total Pages | : 346 |
Release | : 2019-10 |
Genre | : |
ISBN | : 9783837648027 |
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What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.
Architectonics of Game Spaces Related Books
Language: en
Pages: 346
Pages: 346
Type: BOOK - Published: 2019-10 - Publisher: Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places
Language: en
Pages: 347
Pages: 347
Type: BOOK - Published: 2020-03-31 - Publisher: transcript Verlag
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worl
Language: en
Pages: 384
Pages: 384
Type: BOOK - Published: 2010 - Publisher: Lulu.com
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap
Language: en
Pages:
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Type: BOOK - Published: 2021 - Publisher:
Language: en
Pages: 272
Pages: 272
Type: BOOK - Published: 2022-01-19 - Publisher: Walter de Gruyter GmbH & Co KG
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these