›Assassin’s Creed‹ in the Classroom

›Assassin’s Creed‹ in the Classroom
Author: Erik Champion
Publisher: Walter de Gruyter GmbH & Co KG
Total Pages: 276
Release: 2023-12-18
Genre: Games & Activities
ISBN: 3111253279

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The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical characters and events, compelling graphics, and addictive gameplay. Assassin’s Creed games offer up the possibility of exploring history, mythology, and heritage immersively, graphically, and imaginatively. This collection of essays by architects archaeologists and historiansexplores the learning opportunities of playing, modifying, and extending the games in the classroom, on location, in the architectural studio, and in a museum.


›Assassin’s Creed‹ in the Classroom
Language: en
Pages: 276
Authors: Erik Champion
Categories: Games & Activities
Type: BOOK - Published: 2023-12-18 - Publisher: Walter de Gruyter GmbH & Co KG

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The open world role-playing Assassin’s Creed video game series is one of the most successful series of all time, praised for its in-depth use of historical ch
Teaching History with Film
Language: en
Pages: 209
Authors: Alan S. Marcus
Categories: Education
Type: BOOK - Published: 2010-02-25 - Publisher: Routledge

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Offers a fresh overview of teaching with film to effectively enhance social studies instruction.
Teaching the Middle Ages through Modern Games
Language: en
Pages: 314
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2022-10-24 - Publisher: Walter de Gruyter GmbH & Co KG

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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every
Teaching Games and Game Studies in the Literature Classroom
Language: en
Pages: 257
Authors: Tison Pugh
Categories: Education
Type: BOOK - Published: 2022-09-22 - Publisher: Bloomsbury Publishing

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Teaching Games and Game Studies in the Literature Classroom offers practical suggestions for educators looking to incorporate ludic media, ranging from novels t
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of