Beyond the Uncanny Valley

Beyond the Uncanny Valley
Author: Claudia Schmuckli
Publisher: Cameron
Total Pages: 0
Release: 2020
Genre: Conscious automata in art
ISBN: 9781951836009

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"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlation between the human likeness of a machine and people's comfort level with its presence. Criticized as flawed from the moment of its appearance and eventually debunked by empirical studies, Mori's original mapping of the "uncanny valley" may have no scientific grounding, but the term still endures as an apt metaphor for a technologically induced terrain of philosophical, biological, and social uncertainty. With the development of major technologies from the atom bomb to the digital computer and the emergence of cybernetics and artificial intelligence as academic disciplines since the Second World War, this terrain is no longer the sole purview of life-like automatons or robots but is increasingly occupied by developments in machine intelligence, biodigital mergence, and related issues of cloning and other forms of genetic manipulation that have reshaped the debate around the liminality of humanity. As the construction and definitions of subjectives and societies are increasingly organized and shaped by technological events that imitate or improve upon-even if only partially-fundamental functions of our bodies and minds, the question of what it means to be or remain human has been reopened for debate"--


Beyond the Uncanny Valley
Language: en
Pages: 0
Authors: Claudia Schmuckli
Categories: Conscious automata in art
Type: BOOK - Published: 2020 - Publisher: Cameron

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"In the 1970s, Japanese robotics expert Masahiro Mori published an article that coined and theorized the idea of the "uncanny valley" as a measurable correlatio
The Uncanny Valley in Games and Animation
Language: en
Pages: 240
Authors: Angela Tinwell
Categories: Computers
Type: BOOK - Published: 2014-12-10 - Publisher: CRC Press

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Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although
The Uncanny Valley Girl
Language: en
Pages: 204
Authors: Stephen W Houser
Categories:
Type: BOOK - Published: 2020-10-11 - Publisher: Lionel A. Blanchard

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Artificial intelligence. Replicant. Robot. Humanot. When artificial intelligents first entered society, their designers strove to overcome the gap between being
The Uncanny Valley Hypothesis and Beyond
Language: en
Pages: 142
Authors: Marcus Cheetham
Categories: Robotics
Type: BOOK - Published: 2018-05-02 - Publisher: Frontiers Media SA

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A field of theory and research is evolving around the question highlighted in the Uncanny Valley Hypothesis: How does high realism in anthropomorphic design inf
Naturalist
Language: en
Pages: 444
Authors: Edward O. Wilson
Categories: Biography & Autobiography
Type: BOOK - Published: 2006-04-24 - Publisher: Island Press

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Edward O. Wilson -- University Professor at Harvard, winner of two Pulitzer prizes, eloquent champion of biodiversity -- is arguably one of the most important t