Building Interactive Worlds in 3D

Building Interactive Worlds in 3D
Author: Jean-Marc Gauthier
Publisher: Taylor & Francis
Total Pages: 443
Release: 2013-05-02
Genre: Computers
ISBN: 1136143971

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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography. With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight and additional advice on particular interactive 3D techniques-from user, designer, artist, and producer perspectives.


Building Interactive Worlds in 3D
Language: en
Pages: 443
Authors: Jean-Marc Gauthier
Categories: Computers
Type: BOOK - Published: 2013-05-02 - Publisher: Taylor & Francis

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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtu
Metamaterials and Plasmonics: Fundamentals, Modelling, Applications
Language: en
Pages:
Authors: Jean-Marc Gauthier
Categories:
Type: BOOK - Published: 2018-01-29 - Publisher: Routledge

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In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtu
Building Interactive Worlds in 3D
Language: en
Pages: 448
Authors: Jean-Marc Gauthier
Categories:
Type: BOOK - Published: 2013 - Publisher:

GET EBOOK

In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions, utilize virtu
3D Engine Design for Virtual Globes
Language: en
Pages: 522
Authors: Patrick Cozzi
Categories: Computers
Type: BOOK - Published: 2011-06-24 - Publisher: CRC Press

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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual gl
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Language: en
Pages: 295
Authors: Wojciech Cellary
Categories: Computers
Type: BOOK - Published: 2012-01-07 - Publisher: Springer Science & Business Media

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The book describes recent research results in the areas of modelling, creation, management and presentation of interactive 3D multimedia content. The book descr