Choosing And Using Digital Games In The Classroom
Download Choosing And Using Digital Games In The Classroom full books in PDF, epub, and Kindle. Read online free Choosing And Using Digital Games In The Classroom ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Choosing and Using Digital Games in the Classroom
Author | : Katrin Becker |
Publisher | : Springer |
Total Pages | : 429 |
Release | : 2016-09-29 |
Genre | : Education |
ISBN | : 3319122231 |
Download Choosing and Using Digital Games in the Classroom Book in PDF, Epub and Kindle
This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.
Choosing and Using Digital Games in the Classroom Related Books
Pages: 429
Pages: 160
Pages: 278
Pages: 386
Pages: 231