Chris Crawford on Interactive Storytelling

Chris Crawford on Interactive Storytelling
Author: Chris Crawford
Publisher: New Riders Publishing
Total Pages: 388
Release: 2005
Genre: Computers
ISBN:

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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps your audience coming back for more-can be challenging. Here to help you out (and to open your mind to ever more creative ways of producing those stories) is the man who created the cult publication The Art of Computer Game Design and who has devoted much of his career to that very topic: Chris Crawford. To highlight the path for future gains in the quest for a truly interactive story, Chris provides a solid sampling of what doesn't work, contrasting unsuccessful methodologies with those that hold promise for the future. Throughout you'll find examples of contemporary games that rely on different technologies-and learn the storytelling lessons to be garnered from each of the past methodologies. Within the context of interactive storytelling, Chris explores ways of providing conflict and challenge, the difference between low- and high-interactivity designs, the necessity to move beyond purely visual thinking (so that the player is engaged on multiple levels), and more.


Chris Crawford on Interactive Storytelling
Language: en
Pages: 388
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: New Riders Publishing

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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps y
Chris Crawford on Interactive Storytelling
Language: en
Pages: 615
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2012-12-12 - Publisher: New Riders

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As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even gre
Chris Crawford on Interactive Storytelling
Language: en
Pages: 0
Authors: Chris Crawford
Categories: Computer games
Type: BOOK - Published: 2013 - Publisher: New Riders Publishing

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Using real-world examples of varying success, the author demonstrates to game designers, developers and new media professionals the art of interactive storytell
Chris Crawford on Game Design
Language: en
Pages: 498
Authors: Chris Crawford
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: New Riders

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Chris Crawford on Game Design is all about the foundational skills behind the design and architecture of a game. Without these skills, designers and developers
Chris Crawford on Interactive Storytelling
Language: en
Pages: 417
Authors: Chris Crawford
Categories: Games & Activities
Type: BOOK - Published: 2004-10-06 - Publisher: Pearson Education

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As a game designer or new media storyteller, you know that the story is everything. However, figuring out how to tell it interactively-and in a way that keeps y