Computer Games and Virtual Worlds

Computer Games and Virtual Worlds
Author: Ross A. Dannenberg
Publisher: American Bar Association
Total Pages: 298
Release: 2010
Genre: Computer games
ISBN: 9781604427509

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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world environments, and serves as a primer for researching these emerging legal issues. Each chapter addresses: end user license agreements; copyrights, patents, trademarks; and trade secrets, as addressed by U.S. law. It also covers international legal issues stemming from the multi-national user-base and foreign operation of many virtual worlds.


Computer Games and Virtual Worlds
Language: en
Pages: 298
Authors: Ross A. Dannenberg
Categories: Computer games
Type: BOOK - Published: 2010 - Publisher: American Bar Association

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This book explores and discusses how to obtain traditional intellectual property law rights in the non-traditional settings of video game and virtual world envi
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Language: en
Pages: 382
Authors: Klaus Bredl
Categories: Computers
Type: BOOK - Published: 2013-03-31 - Publisher: IGI Global

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"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of
Learning Online with Games, Simulations, and Virtual Worlds
Language: en
Pages: 136
Authors: Clark Aldrich
Categories: Education
Type: BOOK - Published: 2009-09-22 - Publisher: John Wiley & Sons

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Jossey-Bass Guides to Online Teaching and Learning Learning Online with Games, Simulations, and Virtual Worlds Strategies for Online Instruction Clark Aldrich L
Video Games and American Culture
Language: en
Pages: 163
Authors: Aaron A. Toscano
Categories: Social Science
Type: BOOK - Published: 2019-12-12 - Publisher: Rowman & Littlefield

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Digital media are immersive technologies reflecting behaviors, attitudes, and values. The engrossing, entertaining virtual worlds video games provide are import
Synthetic Worlds
Language: en
Pages: 344
Authors: Edward Castronova
Categories: Computers
Type: BOOK - Published: 2008-09-15 - Publisher: University of Chicago Press

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From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the enter