The Pleasures of Computer Gaming

The Pleasures of Computer Gaming
Author: Melanie Swalwell
Publisher: McFarland
Total Pages: 203
Release: 2015-05-12
Genre: Games & Activities
ISBN: 9780786451203

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This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain that computer games are not simply toys, but rather circulate as commodities, new media technologies, and items of visual culture that are embedded in complex social practices. Apart from placing games within longer arcs of cultural history and broader critical debates, the contributors to this volume all adopt a pedagogical and theoretical approach to studying games and gameplay, drawing on the interdisciplinary resources of the humanities and social sciences, particularly new media studies. In eight essays, the authors develop rich and nuanced understandings of the aesthetic appeals and pleasurable engagements of digital gameplay. Topics include the role of “cheats” and “easter eggs” in influencing cheating as an aesthetic phenomenon of gameplay; the relationship between videogames, gambling, and addiction; players’ aesthetic and kinaesthetic interactions with computing technology; and the epistemology and phenomenology of popular strategy-based wargames and their relationship with real-world military applications. Notes and a bibliography accompany each essay, and the work includes several screenshots, images, and photographs.


The Pleasures of Computer Gaming
Language: en
Pages: 203
Authors: Melanie Swalwell
Categories: Games & Activities
Type: BOOK - Published: 2015-05-12 - Publisher: McFarland

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This collection of essays situates the digital gaming phenomenon alongside broader debates in cultural and media studies. Contributors to this volume maintain t
Careers In Computer Gaming (EasyRead Super Large 20pt Edition)
Language: en
Pages: 105
Authors:
Categories:
Type: BOOK - Published: - Publisher: ReadHowYouWant.com

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Careers in Computer Gaming
Language: en
Pages: 160
Authors: Matthew Robinson
Categories: Computer games
Type: BOOK - Published: 2009-09-02 - Publisher: ReadHowYouWant.com

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Computer games are more popular and accessible than ever and, as computer technology advances, computer games have become more challenging, engaging, and addict
Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Language: en
Pages: 117
Authors: Mark J. Campbell
Categories: Science
Type: BOOK - Published: 2021-06-16 - Publisher: Frontiers Media SA

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Computer Games and Technical Communication
Language: en
Pages: 335
Authors: Jennifer deWinter
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2016-05-23 - Publisher: Routledge

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections