Culture at Play: How Video Games Influence and Replicate Our World

Culture at Play: How Video Games Influence and Replicate Our World
Author:
Publisher: BRILL
Total Pages: 152
Release: 2020-11-16
Genre: Social Science
ISBN: 9004439781

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What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and exciting waters of video games, of culture, and of the meeting of video games and culture.


Culture at Play: How Video Games Influence and Replicate Our World
Language: en
Pages: 152
Authors:
Categories: Social Science
Type: BOOK - Published: 2020-11-16 - Publisher: BRILL

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What is video game culture? This volume avoids easy answers and deceitful single definitions. Instead, the collected essays included here navigate the messy and
Power Play
Language: en
Pages: 237
Authors: Asi Burak
Categories: Education
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM

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The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with
Exploring Videogames: Culture, Design and Identity
Language: en
Pages: 189
Authors: Nick Webber
Categories: Social Science
Type: BOOK - Published: 2019-01-04 - Publisher: BRILL

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This volume was first published by Inter-Disciplinary Press in 2013. This volume brings together perspectives on videogames and interactive entertainment from f
Videogames Studies: Concepts, Cultures, and Communication
Language: en
Pages: 160
Authors: Monica Evans
Categories: Social Science
Type: BOOK - Published: 2020-04-14 - Publisher: BRILL

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This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 20
The PlayStation Dreamworld
Language: en
Pages: 140
Authors: Alfie Bown
Categories: Social Science
Type: BOOK - Published: 2017-10-16 - Publisher: John Wiley & Sons

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From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – t