Cyberpunk and Visual Culture

Cyberpunk and Visual Culture
Author: Graham J. Murphy
Publisher:
Total Pages: 0
Release: 2018
Genre: Cyberpunk culture
ISBN: 9781138062917

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"Cover"--"Title"--"Copyright" -- "Dedication" -- "Contents" -- "Acknowledgments" -- "Contributor Biographies" -- "Foreword: Cyberpunk and its Visual Vicissitudes" -- "Introduction: The Visuality and Virtuality of Cyberpunk" -- "PART I "Image/Text Concatenations" -- or, From Literary to Visual Cyberpunk (and Back Again)" -- "Part I Introduction" -- "1 Beyond the Heroics of Gonzo-Journalism in Transmetropolitan " -- "2 Embodying Failures of the Imagination: Defending the Posthuman in The Surrogates " -- "3 Cyberpunk Urbanism and Subnatural Bugs in BOOM! Studios' Do Androids Dream of Electric Sheep? " -- "4 "Today's Cyborg is Stylish": The Humanity Cost of Posthuman Fashion in Cyberpunk 2020" -- "5 "Silhouettes of Strange Illuminated Mannequins": Cyberpunk's Incarnations of Light " -- "PART II "Tactics of Visualization" -- or, From Visual to Virtual Cyberpunk (and Back Again) " -- "Part II Introduction" -- "6 "My Targeting System is a Little Messed Up": The Cyborg Gaze in the RoboCop Media Franchise " -- "7 Kusanagi's Body: Dualism and the Performance of Identity in Ghost in the Shell and Stand Alone Complex" -- "8 The History of Cyberspace Aesthetics in Video Games" -- "9 Playing for Virtually Real: Cyberpunk Aesthetics and Ethics in Deus Ex: Human Revolution" -- "10 "We Are Data": The Cyberpunk Imaginary of Data Worlds in Watch Dogs" -- "PART III "Emerging World Orders" -- or, Cyberpunk as Science Fiction Realism" -- "Part III Introduction" -- "11 1980s German Cyberpunk Cinema: Kamikaze 1989 and Nuclearvision" -- "12 Afrocyberpunk Cinema: The Postcolony Finds its Own Use for Things " -- "13 Cyberpunk and "Science Fiction Realism" in Kathryn Bigelow's Strange Days and Zero Dark Thirty " -- "14 Cyberwar: The Convergence of Virtual and Material Battlefields in Cyberpunk Cinema" -- "15 Afterthoughts: Cyberpunk Engagements in Countervisuality


Cyberpunk and Visual Culture
Language: en
Pages: 0
Authors: Graham J. Murphy
Categories: Cyberpunk culture
Type: BOOK - Published: 2018 - Publisher:

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"Cover"--"Title"--"Copyright" -- "Dedication" -- "Contents" -- "Acknowledgments" -- "Contributor Biographies" -- "Foreword: Cyberpunk and its Visual Vicissitude
Tokyo Cyberpunk
Language: en
Pages: 263
Authors: Steven T. Brown
Categories: Social Science
Type: BOOK - Published: 2016-04-30 - Publisher: Springer

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Engaging some of the most canonical and thought-provoking anime, manga, and science fiction films, Tokyo Cyberpunk offers insightful analysis of Japanese visual
Cyberpunk and Visual Culture
Language: en
Pages: 323
Authors: Graham Murphy
Categories: Social Science
Type: BOOK - Published: 2017-10-24 - Publisher: Routledge

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Within the expansive mediascape of the 1980s and 1990s, cyberpunk’s aesthetics took firm root, relying heavily on visual motifs for its near-future splendor s
The Routledge Companion to Cyberpunk Culture
Language: en
Pages: 659
Authors: Anna McFarlane
Categories: Literary Criticism
Type: BOOK - Published: 2019-11-28 - Publisher: Routledge

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In this companion, an international range of contributors examine the cultural formation of cyberpunk from micro-level analyses of example texts to macro-level
Seven Surrenders
Language: en
Pages: 366
Authors: Ada Palmer
Categories: Fiction
Type: BOOK - Published: 2017-03-07 - Publisher: Tor Books

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*2018 LOCUS AWARD FINALIST FOR BEST SCIENCE FICTION NOVEL CATEGORY* From 2017 John W. Campbell Award winner, Ada Palmer, the second book of Terra Ignota, a poli