Designing Games for Ethics: Models, Techniques and Frameworks

Designing Games for Ethics: Models, Techniques and Frameworks
Author: Schrier, Karen
Publisher: IGI Global
Total Pages: 406
Release: 2010-12-31
Genre: Games & Activities
ISBN: 160960122X

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"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and questions, and establish the current state of the discipline"--Provided by publisher.


Designing Games for Ethics: Models, Techniques and Frameworks
Language: en
Pages: 406
Authors: Schrier, Karen
Categories: Games & Activities
Type: BOOK - Published: 2010-12-31 - Publisher: IGI Global

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"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and q
Designing Games for Ethics
Language: en
Pages:
Authors:
Categories: Computer games
Type: BOOK - Published: 2011 - Publisher:

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"This book brings together the diverse and growing community of voices on ethics in gaming and begins to define the field, identify its primary challenges and q
Beyond Choices
Language: en
Pages: 189
Authors: Miguel Sicart
Categories: Games & Activities
Type: BOOK - Published: 2013-09-06 - Publisher: MIT Press

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How computer games can be designed to create ethically relevant experiences for players. Today's blockbuster video games—and their never-ending sequels, sagas
Ethics and Game Design: Teaching Values through Play
Language: en
Pages: 396
Authors: Schrier, Karen
Categories: Education
Type: BOOK - Published: 2010-02-28 - Publisher: IGI Global

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"This book addressing an emerging field of study, ethics and gamesand answers how we can better design and use games to foster ethical thinking and discourse in
The Ethics of Computer Games
Language: en
Pages: 273
Authors: Miguel Sicart
Categories: Social Science
Type: BOOK - Published: 2011-08-19 - Publisher: MIT Press

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Why computer games can be ethical, how players use their ethical values in gameplay, and the implications for game design. Despite the emergence of computer gam