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Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Authoritative in its coverage, this innovative book takes a top-down approach, starting with what is familiar to students and working down to theory/abstract underpinnings. This makes it suitable for beginners with a less technical background as well as advanced students of HCI and can be used at all stages of the curriculum for courses in this dynamic field. The book focuses on and explores this emerging discipline by bringing together th.
Designing Interactive Systems: People, Activities, Contexts, Technologies is an exciting, new, forward-looking textbook in Human Computer Interaction (HCI). Aut
The authors in this work focus on and explore human computer interaction (HCI) by bringing together the best practice and experience from HCI and interaction de
Cognetics and the locus of attention - Meanings, modes, monotony, and myths - Quantification - Unification - Navigation and other aspects of humane interfaces -
This book analyzes the challenges of a user-centered approach to software development, bringing together the essential elements of software engineering and user
A description of the design and implementation of spoken language dialogue within the context of spoken language dialogue systems development. Using an applicat