Developing and Comparing a Novel Version of the Good Behaviour Game

Developing and Comparing a Novel Version of the Good Behaviour Game
Author: Janine Joy Lodge-Osborn
Publisher:
Total Pages: 362
Release: 2013
Genre: Behavior modification
ISBN:

Download Developing and Comparing a Novel Version of the Good Behaviour Game Book in PDF, Epub and Kindle

The Good Behaviour Game (GBG) (Barrish, Saunders & Wolf, 1969) is an empirically tested, effective procedure to reduce disruptive and challenging classroom behaviour. It is internationally acclaimed (although little-known in New Zealand) for its preventive properties for reduced risk of early-adulthood antisocial disorders, criminal convictions and drug and substance abuse. Whilst it has been shown to be effective in a wide range of applications and settings, and with various populations, the original GBG utilises negatively-stated behavioural rules and a mildly aversive contingency, both of which are in conflict with positive behavioural psychology practices. The present study compares a novel, previously untested variant (GBG2) with the original GBG (GBG1), that retains the negatively-stated rules but adopts a positive contingency, to evaluate relative effectiveness in the reduction of disruptive classroom behaviour. An aim of the study is to introduce the GBG2 into the NZ education setting; it is hoped that GBG2 may eventually be considered for inclusion in the Ministry of Education's school-wide Positive Behaviour for Learning (SWPB4L) initiative. In the present study, both GBG variants were implemented in two general education primary school classrooms in an alternating treatments design with changing criteria. GBG2 was found to be more effective in reducing disruptive behaviour than GBG1 overall, and demonstrated greater reductive effects in the younger (six-year-old) class than with the older children (eight-year olds). Children of both age-groups preferred GBG2 over GBG1 as it was easier to play due to the positive focus, and both teachers cited the positive ideology of GBG2 as being the most important consideration when deciding preference between the two variants. Both teachers and children recommended its use in the wider school. Future research recommendations include a direct comparison study of GBG2 with another variant with explicit, positively stated rules and positive contingencies, to isolate and evaluate the effects of the rules component.


Developing and Comparing a Novel Version of the Good Behaviour Game
Language: en
Pages: 362
Authors: Janine Joy Lodge-Osborn
Categories: Behavior modification
Type: BOOK - Published: 2013 - Publisher:

GET EBOOK

The Good Behaviour Game (GBG) (Barrish, Saunders & Wolf, 1969) is an empirically tested, effective procedure to reduce disruptive and challenging classroom beha
Preventing Crime and Violence
Language: en
Pages: 379
Authors: Brent Teasdale
Categories: Social Science
Type: BOOK - Published: 2016-11-29 - Publisher: Springer

GET EBOOK

This insightful volume integrates criminological theories, prevention science, and empirical findings to create an up-to-date survey of crime prevention researc
The PAX Good Behavior Game
Language: en
Pages: 126
Authors: Dennis D. Embry
Categories:
Type: BOOK - Published: 2003 - Publisher: Hazelden Publishing

GET EBOOK

The PAX Good Behavior Game Schoolwide Implementation Guide
Game Design: Theory and Practice, Second Edition
Language: en
Pages: 730
Authors: Richard Rouse III
Categories: Computers
Type: BOOK - Published: 2004-08-30 - Publisher: Jones & Bartlett Learning

GET EBOOK

“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimat
Look Both Ways
Language: en
Pages: 240
Authors: Jason Reynolds
Categories: Juvenile Fiction
Type: BOOK - Published: 2020-10-27 - Publisher: Simon and Schuster

GET EBOOK

"A collection of ten short stories that all take place in the same day about kids walking home from school"--