Understanding Motion Capture for Computer Animation

Understanding Motion Capture for Computer Animation
Author: Alberto Menache
Publisher: Elsevier
Total Pages: 276
Release: 2011-01-24
Genre: Computers
ISBN: 9780123814975

Download Understanding Motion Capture for Computer Animation Book in PDF, Epub and Kindle

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents. The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects


Understanding Motion Capture for Computer Animation
Language: en
Pages: 276
Authors: Alberto Menache
Categories: Computers
Type: BOOK - Published: 2011-01-24 - Publisher: Elsevier

GET EBOOK

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security
Digital Character Animation 3
Language: en
Pages: 321
Authors: George Maestri
Categories: Computers
Type: BOOK - Published: 2006-04-12 - Publisher: New Riders

GET EBOOK

Whether you’re creating animation for television, advertising, games, or multimedia, [digital] Character Animation 3 can help you bring your imagination to li
Animation in the Home Digital Studio
Language: en
Pages: 225
Authors: Steven Subotnick
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: CRC Press

GET EBOOK

So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What t
Principles Of Three Dimensional Computer Animation 3e
Language: en
Pages: 422
Authors: Michael Orourke
Categories: Business & Economics
Type: BOOK - Published: 2003 - Publisher: W. W. Norton & Company

GET EBOOK

This revised edition of the standard introduction to computer animation reflects the latest developments in the field. It explains the basic concepts and techni
Moving Innovation
Language: en
Pages: 373
Authors: Tom Sito
Categories: Computers
Type: BOOK - Published: 2013-04-19 - Publisher: MIT Press

GET EBOOK

A behind-the-scenes history of computer graphics, featuring a cast of math nerds, avant-garde artists, cold warriors, hippies, video game players, and studio ex