Digital Culture, Play, and Identity

Digital Culture, Play, and Identity
Author: Hilde Corneliussen
Publisher: MIT Press
Total Pages: 313
Release: 2008
Genre: Games & Activities
ISBN: 0262033704

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"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of ever more complex digital gameworlds.The contributors have immersed themselves in the World of Warcraft universe, spending hundreds of hours as players (leading guilds and raids, exploring moneymaking possibilities in the in-game auction house, playing different factions, races, and classes), conducting interviews, and studying the game design - as created by Blizzard Entertainment, the game's developer, and as modified by player-created user interfaces. The analyses they offer are based on both the firsthand experience of being a resident of Azeroth and the data they have gathered and interpreted.The contributors examine the ways that gameworlds reflect the real world - exploring such topics as World of Warcraft as a "capitalist fairytale" and the game's construction of gender; the cohesiveness of the gameworld in terms of geography, mythology, narrative, and the treatment of death as a temporary state; aspects of play, including "deviant strategies" perhaps not in line with the intentions of the designers; and character - both players' identification with their characters and the game's culture of naming characters." -- BOOK JACKET.


Digital Culture, Play, and Identity
Language: en
Pages: 313
Authors: Hilde Corneliussen
Categories: Games & Activities
Type: BOOK - Published: 2008 - Publisher: MIT Press

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"This book examines the complexity of World of Warcraft from a variety of perspectives, exploring the cultural and social implications of the proliferation of e
Virtual Identities and Digital Culture
Language: en
Pages: 275
Authors: Victoria Kannen
Categories: Social Science
Type: BOOK - Published: 2023-02-28 - Publisher: Taylor & Francis

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Virtual Identities and Digital Culture investigates how our online identities and cultures are embedded within the digital practices of our lives, exploring how
Play Between Worlds
Language: en
Pages: 206
Authors: T. L. Taylor
Categories: Computers
Type: BOOK - Published: 2009-02-13 - Publisher: MIT Press

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A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers i
Playful Identities
Language: en
Pages: 0
Authors: Michiel de Lange
Categories: Computer games
Type: BOOK - Published: 2015 - Publisher:

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In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary c
Introduction to Digital Culture
Language: en
Pages: 264
Authors: Tessa Joseph Nicholas
Categories: Social Science
Type: BOOK - Published: 2012-07-01 - Publisher: Cognella Academic Publishing

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"Introduction to Digital Culture: Living and Thinking in an Information Age" brings together essays on the phenomenon of the Internet and its influence on the h