Computer Games and New Media Cultures

Computer Games and New Media Cultures
Author: Johannes Fromme
Publisher: Springer Science & Business Media
Total Pages: 694
Release: 2012-06-14
Genre: Education
ISBN: 9400727771

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Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity, as well as the sheer volume of hours young people spend gaming, should make it ripe for urgent academic enquiry, yet the subject was a research backwater until the turn of the millennium. Even today, as tens of millions of young people spend their waking hours manipulating avatars and gaming characters on computer screens, the subject is still treated with scepticism in some academic circles. This handbook aims to reflect the relevance and value of studying digital games, now the subject of a growing number of studies, surveys, conferences and publications. As an overview of the current state of research into digital gaming, the 42 papers included in this handbook focus on the social and cultural relevance of gaming. In doing so, they provide an alternative perspective to one-dimensional studies of gaming, whose agendas do not include cultural factors. The contributions, which range from theoretical approaches to empirical studies, cover various topics including analyses of games themselves, the player-game interaction, and the social context of gaming. In addition, the educational aspects of games and gaming are treated in a discrete section. With material on non-commercial gaming trends such as ‘modding’, and a multinational group of authors from eleven nations, the handbook is a vital publication demonstrating that new media cultures are far more complex and diverse than commonly assumed in a debate dominated by concerns over violent content.


Digital Games, Revised Edition
Language: en
Pages: 126
Authors: Ananda Mitra
Categories: Science
Type: BOOK - Published: 2020-03-01 - Publisher: Infobase Holdings, Inc

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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way s
Computer Games and New Media Cultures
Language: en
Pages: 694
Authors: Johannes Fromme
Categories: Education
Type: BOOK - Published: 2012-06-14 - Publisher: Springer Science & Business Media

GET EBOOK

Digital gaming is today a significant economic phenomenon as well as being an intrinsic part of a convergent media culture in postmodern societies. Its ubiquity
Digital Games, Revised Edition
Language: en
Pages: 0
Authors: Ananda Mitra
Categories:
Type: BOOK - Published: 2020-03 - Publisher: Chelsea House Publications

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In 2006, about 67 percent of Americans played video games using a computer or game console such as PlayStation, Xbox, or Wii. Video games have come a long way s
Basic Computer Games
Language: en
Pages: 185
Authors: David H. Ahl
Categories: BASIC (Computer program language)
Type: BOOK - Published: 1981 - Publisher:

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The Mammoth Book of Chess
Language: en
Pages: 1052
Authors: Graham Burgess
Categories: Games & Activities
Type: BOOK - Published: 2022-03-03 - Publisher: Hachette UK

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'A terrific work that is particularly suited for those from beginner to club player' JOHN WATSON, The Week in Chess The fully revised and updated award-winning,