Digital Gaming Re-imagines the Middle Ages

Digital Gaming Re-imagines the Middle Ages
Author: Daniel T. Kline
Publisher:
Total Pages: 0
Release: 2014
Genre: Computer games
ISBN: 9780415630917

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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.


Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 330
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Digital Gaming Re-imagines the Middle Ages
Language: en
Pages: 313
Authors: Daniel T. Kline
Categories: Games & Activities
Type: BOOK - Published: 2013-09-11 - Publisher: Routledge

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Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to t
Games and Gaming in Medieval Literature
Language: en
Pages: 392
Authors: Serina Patterson
Categories: Literary Criticism
Type: BOOK - Published: 2015-07-29 - Publisher: Springer

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The first-of-its-kind, Games and Gaming in Medieval Literature explores the depth and breadth of games in medieval literature and culture. Chapters span from th
The Middle Ages in Computer Games
Language: en
Pages: 373
Authors: Robert Houghton
Categories: Games & Activities
Type: BOOK - Published: 2024-11-05 - Publisher: Boydell & Brewer

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Offers the most comprehensive analysis and discussion of medievalist computer games to date. Games with a medieval setting are commercially lucrative and reach
Playing the Middle Ages
Language: en
Pages: 289
Authors: Robert Houghton
Categories: History
Type: BOOK - Published: 2023-08-24 - Publisher: Bloomsbury Publishing

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The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many