Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications

Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Author: Maiga Chang
Publisher: Springer
Total Pages: 582
Release: 2011-09-02
Genre: Education
ISBN: 3642234569

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in September 2011. The 42 full papers were carefully reviewed and selected from 130 submissions. The papers are organized in topical sections on: augemented and mixed reality in education; effectiveness of virtual reality for education; ubiquituous games and ubiquitous technology & learning; future classroom; e-reader and multi-touch; learning performance and achievement; learning by playing; game design and development; game-based learning/training; interactions in games; digital museum and technology, and behavior in games; educational robots and toys; e-learning platforms and tools; game engine/rendering/animations; game-assisted language learning; learning with robots and robotics education; e-portfolio and ICT-enhanced learning; game-based testing and assessment; trend, development and learning process of educational mini games; VR and edutainment.


Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Language: en
Pages: 582
Authors: Maiga Chang
Categories: Education
Type: BOOK - Published: 2011-08-19 - Publisher: Springer Science & Business Media

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This book constitutes the refereed proceedings of the 6th International Conference on E-learning and Games, Edutainment 2011, held in Taipeh, Taiwan, in Septemb
Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications
Language: en
Pages:
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Type: BOOK - Published: 2016-01-18 - Publisher: IGI Global

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Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only
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Type: BOOK - Published: 2021-12-15 - Publisher: CRC Press

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Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology ha
Augmented Reality in Education
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