Engaging with Videogames: Play, Theory and Practice

Engaging with Videogames: Play, Theory and Practice
Author: Dawn Stobbart
Publisher: BRILL
Total Pages: 297
Release: 2019-01-04
Genre: Social Science
ISBN: 1848882955

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This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital game can be understood, particularly as a cultural artefact, economic product, educational tool, and narrative experience. Game studies remains a highly interdisciplinary field, and as such tends to bring together scholars and researchers from a wide variety of fields and analytical practices. As such, this volume includes explorations of videogames from the fields of literature, visual art, history, classics, film studies, new media studies, phenomenology, education, philosophy, psychology, and the social sciences, as well as game studies, design, and development. The chapters are organised thematically into four sections focusing on educational game practices, videogame cultures, videogame theory, and the practice of critical analysis. Within these chapters are explorations of sexual identity and health, videogame history, slapstick, player mythology and belief systems, gender and racial ideologies, games as a ‘body-without organs,’ and controversial games from Mass Effect 3 to Raid over Moscow. This volume aims to inspire further research in this rapidly evolving and expanding field.


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Connecting theory to practice, this book highlights the importance of play for the social, emotional, and intellectual development of very young children. Combi
Engaging with Videogames: Play, Theory and Practice
Language: en
Pages: 297
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Type: BOOK - Published: 2019-01-04 - Publisher: BRILL

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This volume was first published by Inter-Disciplinary Press in 2014. Engaging with Videogames focuses on the multiplicity of lenses through which the digital ga
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