Entertainment Computing and Serious Games

Entertainment Computing and Serious Games
Author: Ralf Dörner
Publisher: Springer
Total Pages: 549
Release: 2016-10-05
Genre: Computers
ISBN: 3319461524

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.


Entertainment Computing and Serious Games
Language: en
Pages: 549
Authors: Ralf Dörner
Categories: Computers
Type: BOOK - Published: 2016-10-05 - Publisher: Springer

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The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and give
Serious Games
Language: en
Pages: 429
Authors: Ralf Dörner
Categories: Computers
Type: BOOK - Published: 2016-08-25 - Publisher: Springer

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This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment
Entertainment Computing and Serious Games
Language: en
Pages: 490
Authors: Erik van der Spek
Categories: Computers
Type: BOOK - Published: 2019-11-07 - Publisher: Springer Nature

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This book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 20
Serious Games and Edutainment Applications
Language: en
Pages: 694
Authors: Minhua Ma
Categories: Computers
Type: BOOK - Published: 2017-03-03 - Publisher: Springer

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With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful
Entertainment Computing – ICEC 2022
Language: en
Pages: 456
Authors: Barbara Göbl
Categories: Computers
Type: BOOK - Published: 2022-10-24 - Publisher: Springer Nature

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This book constitutes the refereed proceedings of the 21sth IFIP TC 14 International Conference on Entertainment Computing, ICEC 2022, which was supposed to tak