Esports in the Asia-Pacific

Esports in the Asia-Pacific
Author: Filippo Gilardi
Publisher: Springer Nature
Total Pages: 281
Release: 2023-10-24
Genre: Social Science
ISBN: 9819937965

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This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and development of esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Malaysia, Taiwan, Hong Kong, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Through its diverse case studies, the book serves as a resource for scholars and educators worldwide who seek diverse examples with which to improve understanding of the esports phenomenon and the inclusiveness of media and communication curricula. chapters “Introduction to Esports in the Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Esports in the Asia-Pacific
Language: en
Pages: 281
Authors: Filippo Gilardi
Categories: Social Science
Type: BOOK - Published: 2023-10-24 - Publisher: Springer Nature

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This is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at
Gaming Cultures and Place in Asia-Pacific
Language: en
Pages: 314
Authors: Larissa Hjorth
Categories: Computers
Type: BOOK - Published: 2009-06-24 - Publisher: Routledge

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This collection explores the politics of game play and its cultural context by focusing on the Asia-Pacific region. Drawing from micro ethnographic studies to m
Games and Gaming
Language: en
Pages: 192
Authors: Larissa Hjorth
Categories: Games & Activities
Type: BOOK - Published: 2011-01-01 - Publisher: Berg

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The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular cult
Entrepreneurship in the Asia-Pacific: Case Studies
Language: en
Pages: 291
Authors: Jing Wang
Categories: Business & Economics
Type: BOOK - Published: 2019-09-23 - Publisher: Springer Nature

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This book is dedicated to the analysis of the entrepreneurship in successful companies by presenting and comparing a series of case studies in the Asia-Pacific
Media Technologies for Work and Play in East Asia
Language: en
Pages: 312
Authors: Chung, Peichi
Categories: Social Science
Type: BOOK - Published: 2021-05-28 - Publisher: Policy Press

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This book is the first comparative study of media technologies in Japan and the two Koreas which illuminates the peculiar geopolitical relations between the thr