Gadgets, Games and Gizmos for Learning

Gadgets, Games and Gizmos for Learning
Author: Karl M. Kapp
Publisher: John Wiley & Sons
Total Pages: 448
Release: 2007-09-24
Genre: Business & Economics
ISBN: 9780787995669

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.


Gadgets, Games and Gizmos for Learning
Language: en
Pages: 448
Authors: Karl M. Kapp
Categories: Business & Economics
Type: BOOK - Published: 2007-09-24 - Publisher: John Wiley & Sons

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Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap.
Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Language: en
Pages: 540
Authors: Zemliansky, Pavel
Categories: Medical
Type: BOOK - Published: 2010-04-30 - Publisher: IGI Global

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"This book will give readers a solid understanding of issues in educational game design and deployment in the classroom"--Provided by publisher.
The Gamification of Learning and Instruction
Language: en
Pages: 340
Authors: Karl M. Kapp
Categories: Business & Economics
Type: BOOK - Published: 2012-04-13 - Publisher: John Wiley & Sons

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"Karl has written the definitive guide to gamification, which itself is accessible and engaging. He brings trends to life and illustrates the principles of gami
Using Physics Gadgets and Gizmos, Grades 9-12
Language: en
Pages: 189
Authors: Matthew Bobrowsky
Categories: Education
Type: BOOK - Published: 2014-03-01 - Publisher: NSTA Press

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What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The
Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches
Language: en
Pages: 1462
Authors: Felicia, Patrick
Categories: Education
Type: BOOK - Published: 2011-04-30 - Publisher: IGI Global

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"This book provides relevant theoretical frameworks and the latest empirical research findings on game-based learning to help readers who want to improve their