Game Audio Programming 4

Game Audio Programming 4
Author: Guy Somberg
Publisher: CRC Press
Total Pages: 388
Release: 2023-12-06
Genre: Computers
ISBN: 1000998460

Download Game Audio Programming 4 Book in PDF, Epub and Kindle

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools. With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more. This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you’ve just been assigned the task and are trying to figure out what it’s all about, this book is for you!


Game Audio Programming 4
Language: en
Pages: 388
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2023-12-06 - Publisher: CRC Press

GET EBOOK

Welcome to the fourth volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art, science, and craft of ga
Game Audio Programming
Language: en
Pages: 335
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2016-10-14 - Publisher: CRC Press

GET EBOOK

Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming.
Audio Programming for Interactive Games
Language: en
Pages: 198
Authors: Martin D. Wilde
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Taylor & Francis

GET EBOOK

This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and pr
Game Audio Programming 3: Principles and Practices
Language: en
Pages: 342
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2020-09-21 - Publisher: CRC Press

GET EBOOK

Welcome to the third volume of Game Audio Programming: Principles and Practices—the first series of its kind dedicated to the art and science of game audio pr
Game Audio Programming 2
Language: en
Pages: 362
Authors: Guy Somberg
Categories: Computers
Type: BOOK - Published: 2018-08-30 - Publisher: CRC Press

GET EBOOK

Welcome to the second volume of Game Audio Programming: Principles and Practices – the first series of its kind dedicated to the art of game audio programming