Game Programming Patterns

Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
Total Pages: 353
Release: 2014-11-03
Genre: Computers
ISBN: 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.


Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam
Game Development Patterns and Best Practices
Language: en
Pages: 383
Authors: John P. Doran
Categories: Computers
Type: BOOK - Published: 2017-04-27 - Publisher: Packt Publishing Ltd

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Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create str
Game Development Patterns with Unity 2021
Language: en
Pages: 232
Authors: David Baron
Categories: Computers
Type: BOOK - Published: 2021-07-30 - Publisher: Packt Publishing Ltd

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Solve your programming woes in Unity with practical design propositions Key FeaturesGain a comprehensive overview of Unity engine architecture and coding modelB
Pattern Language for Game Design
Language: en
Pages: 503
Authors: Christopher Barney
Categories: Computers
Type: BOOK - Published: 2020-12-08 - Publisher: CRC Press

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Chris Barney’s Pattern Language for Game Design builds on the revolutionary work of architect Christopher Alexander to show students, teachers, and game devel
Game Programming Algorithms and Techniques
Language: en
Pages: 352
Authors: Sanjay Madhav
Categories: Computers
Type: BOOK - Published: 2014 - Publisher: Pearson Education

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Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Desig