Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century
Author: G. Hawisher
Publisher: Springer
Total Pages: 275
Release: 2016-06-07
Genre: Psychology
ISBN: 0230601766

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.


Gamers at Work
Language: en
Pages: 345
Authors: Morgan Ramsay
Categories: Computers
Type: BOOK - Published: 2012-06-08 - Publisher: Apress

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"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable
Getting Gamers
Language: en
Pages: 0
Authors: Jamie Madigan
Categories: Video games
Type: BOOK - Published: 2019-01-15 - Publisher: Rowman & Littlefield Publishers

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A psychologist and life-long fan of video games helps you understand what psychology has to say about why video games and mobile game apps are designed the way
Gaming Lives in the Twenty-First Century
Language: en
Pages: 275
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2016-06-07 - Publisher: Springer

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Language: en
Pages: 117
Authors: Mark J. Campbell
Categories: Science
Type: BOOK - Published: 2021-06-16 - Publisher: Frontiers Media SA

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Internet Gaming Disorder
Language: en
Pages: 294
Authors: Daniel King
Categories: Psychology
Type: BOOK - Published: 2018-07-18 - Publisher: Academic Press

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Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder a