Gaming Lives in the Twenty-First Century

Gaming Lives in the Twenty-First Century
Author: G. Hawisher
Publisher: Springer
Total Pages: 273
Release: 2016-06-07
Genre: Psychology
ISBN: 0230601766

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.


Gaming Lives in the Twenty-First Century
Language: en
Pages: 273
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2016-06-07 - Publisher: Springer

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Gaming Lives in the Twenty-First Century
Language: en
Pages: 273
Authors: G. Hawisher
Categories: Psychology
Type: BOOK - Published: 2007-06-06 - Publisher: Palgrave Macmillan

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the begin
Women and Gaming
Language: en
Pages: 208
Authors: J. Gee
Categories: Education
Type: BOOK - Published: 2010-05-10 - Publisher: Springer

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The authors argue that women gamers, too often ignored as gamers, are in many respects leading the way in this trend towards design, cultural production, new le
Fun Inc.
Language: en
Pages: 116
Authors: Tom Chatfield
Categories: Business & Economics
Type: BOOK - Published: 2011-12-15 - Publisher: Simon and Schuster

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“An ambitious overview of the videogaming industry, from its beginning to today’s immersive online games.” —Wall Street Journal Despite the recession, v
21st Century Game Design
Language: en
Pages: 332
Authors: Chris Mark Bateman
Categories: Computers
Type: BOOK - Published: 2006 - Publisher: Charles River Media Game Devel

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Principles of interface design; game world abstraction; avatar abstraction; game structures; genres; and the evolution of games. Annotation 2005 Book News, Inc.