Halo and Philosophy

Halo and Philosophy
Author: Luke Cuddy
Publisher: Open Court
Total Pages: 288
Release: 2011-04-12
Genre: Philosophy
ISBN: 0812697286

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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo’s unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo’s music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player’s experience of war tell us anything about actual war? Is there meaning to Master Chief’s rough existence? How does it affect the player’s ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo’s post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.


Halo and Philosophy
Language: en
Pages: 288
Authors: Luke Cuddy
Categories: Philosophy
Type: BOOK - Published: 2011-04-12 - Publisher: Open Court

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Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider pu
BioShock and Philosophy
Language: en
Pages: 192
Authors: Luke Cuddy
Categories: Philosophy
Type: BOOK - Published: 2015-04-27 - Publisher: John Wiley & Sons

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Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioSho
Philosophy Through Video Games
Language: en
Pages: 368
Authors: Jon Cogburn
Categories: Games & Activities
Type: BOOK - Published: 2009-09-10 - Publisher: Routledge

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How can Wii Sports teach us about metaphysics? Can playing World of Warcraft lead to greater self-consciousness? How can we learn about aesthetics, ethics and d
The Legend of Zelda and Philosophy
Language: en
Pages: 286
Authors: Luke Cuddy
Categories: Legend of Zelda (Game).
Type: BOOK - Published: 2008 - Publisher: Open Court Publishing

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"Chapters address philosophical aspects of the video game The Legend of Zelda and video game culture in general"--Provided by publisher.
Halo Encyclopedia (Deluxe Edition)
Language: en
Pages: 504
Authors: Microsoft
Categories: Art
Type: BOOK - Published: 2022-04-12 - Publisher: Dark Horse Comics

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The universe of Halo is remarkably vast in scale and astonishingly elaborate in detail, telling rich stories filled with bold characters, breathtaking worlds, a