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This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic games. It will serve as a quick reference and a source of detailed exposure to topics in dynamic games for a broad community of researchers, educators, practitioners, and students. Each topic will be covered in 2-3 chapters with one introducing basic theory and the other one or two covering recent advances and/or special topics. Part II will be on applications in fields such as economics, management science, engineering, biology, and the social sciences.
This will be a two-part handbook on Dynamic Game Theory and part of the Springer Reference program. Part I will be on the fundamentals and theory of dynamic gam
The ability to understand and predict behavior in strategic situations, in which an individual’s success in making choices depends on the choices of others, h
The aim of this Handbook is twofold: to educate and to inspire. It is meant for researchers and graduate students who are interested in taking a data-based and
This is the second of three volumes surveying the state of the art in Game Theory and its applications to many and varied fields, in particular to economics. Th
Dynamic game theory serves the purpose of including strategic interaction in decision making and is therefore often applied to economic problems. This book pres