Interdisciplinary Models and Tools for Serious Games

Interdisciplinary Models and Tools for Serious Games
Author: Richard Van Eck
Publisher: Engineering Science Reference
Total Pages: 0
Release: 2010
Genre: Computers
ISBN: 9781615207190

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"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.


Interdisciplinary Models and Tools for Serious Games
Language: en
Pages: 0
Authors: Richard Van Eck
Categories: Computers
Type: BOOK - Published: 2010 - Publisher: Engineering Science Reference

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"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.
Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Language: en
Pages: 430
Authors: Van Eck, Richard
Categories: Education
Type: BOOK - Published: 2010-03-31 - Publisher: IGI Global

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"This book discusses the need for interdisciplinary awareness in the study of games and learning"--Provided by publisher.
Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Language: en
Pages: 2164
Authors: Management Association, Information Resources
Categories: Games & Activities
Type: BOOK - Published: 2010-11-30 - Publisher: IGI Global

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"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all
Gamification: Concepts, Methodologies, Tools, and Applications
Language: en
Pages: 2250
Authors: Management Association, Information Resources
Categories: Computers
Type: BOOK - Published: 2015-03-31 - Publisher: IGI Global

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Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and p
Gaming and Cognition: Theories and Practice from the Learning Sciences
Language: en
Pages: 405
Authors: Van Eck, Richard
Categories: Computers
Type: BOOK - Published: 2010-05-31 - Publisher: IGI Global

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"This book applies the principles of research in the study of human cognition to games, with chapters representing 15 different disciplines in the learning scie