Learning AWS Lumberyard Game Development

Learning AWS Lumberyard Game Development
Author: Dr. Edward Lavieri
Publisher: Packt Publishing Ltd
Total Pages: 260
Release: 2016-10-28
Genre: Computers
ISBN: 1786468859

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Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon's Lumberyard Explore the world of Lumberyard along with Twitch and various key Amazon Web Services to build a game This step-by-step practical guide will teach you how to build cross-platform games using Lumberyard Who This Book Is For The book caters for those who have an interest or desire to create their own games, either as a hobbyist or to enhance their skills as a professional games developer. The book requires previous knowledge of software development. Experience with C++ will also be beneficial. What You Will Learn Explore Lumberyard's graphical user interface Create stunning game worlds Use Geppetto editor to create 3D characters Create and animate game characters using Lumberyard's toolset Create impressive gameplay to add multiplayer functionality to your game Debug and play your 3D game Add multiplayer functionality to your game using Amazon GameLift Integrate with Amazon cloud services to support cloud computing and storage Engage your users during gameplay with Twitch In Detail Amazon's Lumberyard is a 3D cross-platform game development engine for building high-quality AAA games. It makes the process of creating multi-player games and adding realistic characters, stunning terrains, and special effects much faster and more efficient. This book will show you how to use Lumberyard to create a multiplayer 3D game with cloud computing, storage, and Twitch integration for user engagement. We will start with an introduction to Lumberyard and provide an overview of its capabilities and integration options. Once the game engine is installed, we'll guide you through the creation of an immersive game world with characters. You'll add animations and audio to bring the game to life. We'll explore external interactions to support live multiplayer game play, data storage, user engagement, and the back end. By the end of the book, you will be efficient in building cross-platform games using Lumberyard. Style and approach This step-by-step tutorial is filled with practical examples that will introduce you to the game engine's interface, as well as setting up your development environment.


Learning AWS Lumberyard Game Development
Language: en
Pages: 260
Authors: Dr. Edward Lavieri
Categories: Computers
Type: BOOK - Published: 2016-10-28 - Publisher: Packt Publishing Ltd

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Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon'
Learning AWS Lumberyard Game Development
Language: en
Pages: 268
Authors: Edward Lavieri
Categories:
Type: BOOK - Published: 2016-10-28 - Publisher:

GET EBOOK

Create stunning 3D multiplayer games with integrated cloud-based featuresAbout This Book- Build a multiplayer 3D game from scratch using the features of Amazon'
Learning AWS Lumberyard Game Development
Language: en
Pages: 260
Authors: Dr. Edward Lavieri
Categories: Computers
Type: BOOK - Published: 2016-10-28 - Publisher: Packt Publishing Ltd

GET EBOOK

Create stunning 3D multiplayer games with integrated cloud-based features About This Book Build a multiplayer 3D game from scratch using the features of Amazon'
Beginning Game Development with Amazon Lumberyard
Language: en
Pages: 239
Authors: Jaken Chandler Herman
Categories: Computers
Type: BOOK - Published: 2019-09-25 - Publisher: Apress

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Create stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-
Game Programming with Amazon Lumberyard, Second Edition
Language: en
Pages: 559
Authors: Oleksandr Lozitskiy
Categories:
Type: BOOK - Published: 2018-11-25 - Publisher:

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Welcome to Lumberyard, a game engine by Amazon!Learning how to create games in a new game engine is a difficult task. It is easy to get bog down in details, or