Learning Libgdx Game Development

Learning Libgdx Game Development
Author: Andreas Oehlke
Publisher: Packt Publishing Ltd
Total Pages: 569
Release: 2013-09-23
Genre: Computers
ISBN: 178216605X

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A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with game development using libGDX. Java game knowledge of game development basics is recommended.


Learning Libgdx Game Development
Language: en
Pages: 569
Authors: Andreas Oehlke
Categories: Computers
Type: BOOK - Published: 2013-09-23 - Publisher: Packt Publishing Ltd

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A clear and practical guide to building games in libGDX.This book is great for Indie and existing game developers, as well as those who want to get started with
Mastering LibGDX Game Development
Language: en
Pages: 420
Authors: Patrick Hoey
Categories: Computers
Type: BOOK - Published: 2015-11-26 - Publisher: Packt Publishing Ltd

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Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and desig
LibGDX Game Development By Example
Language: en
Pages: 280
Authors: James Cook
Categories: Computers
Type: BOOK - Published: 2015-08-26 - Publisher: Packt Publishing Ltd

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Learn how to create your very own game using the libGDX cross-platform framework About This Book Learn the core features of libGDX to develop your own exciting
Learning LibGDX Game Development - Second Edition
Language: en
Pages: 478
Authors: Suryakumar Balakrishnan Nair
Categories: Computers
Type: BOOK - Published: 2015-01-28 - Publisher: Packt Publishing Ltd

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This book is aimed at indie and existing game developers as well as those who want to get started with game development using LibGDX. Basic knowledge of Java pr
Java Game Development with LibGDX
Language: en
Pages: 439
Authors: Lee Stemkoski
Categories: Computers
Type: BOOK - Published: 2018-01-17 - Publisher: Apress

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Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will