Digital Games and Learning

Digital Games and Learning
Author: Nicola Whitton
Publisher: Routledge
Total Pages: 231
Release: 2014-03-26
Genre: Education
ISBN: 1136216448

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years through to lifelong learning, in formal and informal settings. The study of games and learning, however, takes a broader view of the relationship between games and learning, and has a diverse multi-disciplinary background. Digital Games and Learning: Research and Theory provides a clear and concise critical theoretical overview of the field of digital games and learning from a cross-disciplinary perspective. Taking into account research and theory from areas as varied as computer science, psychology, education, neuroscience, and game design, this book aims to synthesise work that is relevant to the study of games and learning. It focuses on four aspects of digital games: games as active learning environments, games as motivational tools, games as playgrounds, and games as learning technologies, and explores each of these areas in detail. This book is an essential guide for researchers, designers, teachers, practitioners, and policy makers who want to better understand the relationship between games and learning.


Digital Games and Learning
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Education
Type: BOOK - Published: 2014-03-26 - Publisher: Routledge

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In recent years, there has been growing interest in the use of digital games to enhance teaching and learning at all educational levels, from early years throug
Learning with Digital Games
Language: en
Pages: 231
Authors: Nicola Whitton
Categories: Computers
Type: BOOK - Published: 2009-09-10 - Publisher: Routledge

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Written for Higher Education teaching and learning professionals, Learning with Digital Games provides an accessible, straightforward introduction to the field
Digital Games in Language Learning and Teaching
Language: en
Pages: 250
Authors: Hayo Reinders
Categories: Language Arts & Disciplines
Type: BOOK - Published: 2012-06-12 - Publisher: Springer

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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the ta
Choosing and Using Digital Games in the Classroom
Language: en
Pages: 429
Authors: Katrin Becker
Categories: Education
Type: BOOK - Published: 2016-09-29 - Publisher: Springer

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This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of
Serious Play
Language: en
Pages: 251
Authors: Catherine Beavis
Categories: Education
Type: BOOK - Published: 2017-05-08 - Publisher: Taylor & Francis

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Serious Play is a comprehensive account of the possibilities and challenges of teaching and learning with digital games in primary and secondary schools. Based