Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!


Level Up!
Language: en
Pages: 515
Authors: Scott Rogers
Categories: Computers
Type: BOOK - Published: 2010-09-29 - Publisher: John Wiley & Sons

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Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t s
Game Feel
Language: en
Pages: 377
Authors: Steve Swink
Categories: Art
Type: BOOK - Published: 2008-10-13 - Publisher: CRC Press

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of m
The Art of Game Design
Language: en
Pages: 935
Authors: Jesse Schell
Categories: Computers
Type: BOOK - Published: 2019-07-31 - Publisher: CRC Press

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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again.
The Art of Game Design
Language: en
Pages: 604
Authors: Jesse Schell
Categories: Computers
Type: BOOK - Published: 2014-11-06 - Publisher: CRC Press

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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design
Theory of Fun for Game Design
Language: en
Pages: 259
Authors: Raph Koster
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: "O'Reilly Media, Inc."

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Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.