Macromedia Flash MX 2004 Game Programming

Macromedia Flash MX 2004 Game Programming
Author: Craig Murray
Publisher: Course Technology
Total Pages: 755
Release: 2003
Genre: Computers
ISBN: 9781592000364

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Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial intelligence.


Macromedia Flash MX 2004 Game Programming
Language: en
Pages: 755
Authors: Craig Murray
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Course Technology

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Provides techniques for using Flash in creating computer games, covering such topics as functions, handlers, arrays, movie objects, physics, and artificial inte
Macromedia Flash MX 2004 ActionScript
Language: en
Pages: 782
Authors: Derek Franklin
Categories: Computers
Type: BOOK - Published: 2004 - Publisher: Macromedia Press

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Sure, you can use Flash MX 2004 without being a master programmer, but as any Flash developer worth his or her salt will tell you, you're not tapping all of its
Flash MX 2004 Games
Language: en
Pages: 436
Authors: Nik Lever
Categories: Art
Type: BOOK - Published: 2012-11-12 - Publisher: Taylor & Francis

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As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with
Macromedia Flash MX Game Design Demystified
Language: en
Pages: 652
Authors: Jobe Makar
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Macromedia Press

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So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspect
Macromedia Flash MX 2004 Game Design Demystified
Language: en
Pages: 540
Authors: Jobe Makar
Categories: Computers
Type: BOOK - Published: 2004 - Publisher:

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Flash MX 2004 Game Design DemystifiedYour comprehensive guide to creating games using Flash MX 2004. It will take you through the process of creating a game in