Making a Game Demo

Making a Game Demo
Author: Chad Gregory Walker
Publisher: Wordware Publishing, Inc.
Total Pages: 422
Release: 2005
Genre: Computers
ISBN: 1556220480

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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!


Making a Game Demo
Language: en
Pages: 422
Authors: Chad Gregory Walker
Categories: Computers
Type: BOOK - Published: 2005 - Publisher: Wordware Publishing, Inc.

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Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professio
Creating Games with Unreal Engine, Substance Painter, & Maya
Language: en
Pages: 841
Authors: Kassandra Arevalo
Categories: Computers
Type: BOOK - Published: 2021-01-12 - Publisher: CRC Press

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Description: This tutorial-based book allows readers to create a first-person game from start to finish using industry-standard (and free to student) tools of M
Game Anim
Language: en
Pages: 307
Authors: Jonathan Cooper
Categories: Computers
Type: BOOK - Published: 2021-04-19 - Publisher: CRC Press

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The second edition of Game Anim expands upon the first edition with an all-new chapter on 2D and Pixel Art Animation, an enhanced mocap chapter covering the lat
20 Essential Games to Study
Language: en
Pages: 156
Authors: Joshua Bycer
Categories: Computers
Type: BOOK - Published: 2018-10-26 - Publisher: CRC Press

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The purpose of this book is to look over the past 35 years of games to discuss titles whose design deserves to be studied by anyone with an interest in game des
Introduction to 3D Game Programming with DirectX 11
Language: en
Pages: 1029
Authors: Frank Luna
Categories: Computers
Type: BOOK - Published: 2012-03-15 - Publisher: Mercury Learning and Information

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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book i