Making Games For Impact
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The book provides a contemporary foundation in designing social impact games. It is structured in 3 parts: understanding, application, and implementation. The b
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An argument that production tools shape the aesthetics and political economy of games as an expressive medium. In Making Games, Stefan Werning considers the rol
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Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard w