OpenGL Programming Guide

OpenGL Programming Guide
Author: Mason Woo
Publisher: Addison Wesley Publishing Company
Total Pages: 708
Release: 1997
Genre: Computers
ISBN: 9780201461381

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Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.


OpenGL Programming Guide
Language: en
Pages: 708
Authors: Mason Woo
Categories: Computers
Type: BOOK - Published: 1997 - Publisher: Addison Wesley Publishing Company

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Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail eve
OpenGL Programming Guide
Language: en
Pages: 1489
Authors: Dave Shreiner
Categories: Computers
Type: BOOK - Published: 2013-03-19 - Publisher: Addison-Wesley

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Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality com
OpenGL Programming Guide
Language: en
Pages: 0
Authors: John M. Kessenich
Categories: Computer graphics
Type: BOOK - Published: 2016 - Publisher: OpenGL

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This book integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques.
OpenGL ES 3.0 Programming Guide
Language: en
Pages: 570
Authors: Dan Ginsburg
Categories: Computers
Type: BOOK - Published: 2014-02-28 - Publisher: Addison-Wesley Professional

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OpenGL ® ES TM is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. Th
WebGL Programming Guide
Language: en
Pages: 547
Authors: Kouichi Matsuda
Categories: Computers
Type: BOOK - Published: 2013-07-04 - Publisher: Addison-Wesley

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Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of