OpenGL SuperBible

OpenGL SuperBible
Author: Richard Wright
Publisher: Pearson Education
Total Pages: 1701
Release: 2007-06-18
Genre: Computers
ISBN: 0321630157

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OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems. Coverage includes · An entirely new chapter on OpenGL ES programming for handhelds · Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux · Up-to-the-minute coverage of OpenGL on Windows Vista · New material on floating-point color buffers and off-screen rendering · In-depth introductions to 3D modeling and object composition · Expert techniques for utilizing OpenGL’s programmable shading language · Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more · A fully updated API reference, and an all-new section of full-color images You’ll rely on this book constantly—whether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments. Now part of the OpenGL Technical Library—The official knowledge resource for OpenGL developers The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.


OpenGL SuperBible
Language: en
Pages: 1701
Authors: Richard Wright
Categories: Computers
Type: BOOK - Published: 2007-06-18 - Publisher: Pearson Education

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OpenGL ® SuperBible, Fourth Edition , begins by illuminating the core techniques of “classic” OpenGL graphics programming, from drawing in space to geometr
OpenGL Superbible
Language: en
Pages: 1724
Authors: Graham Sellers
Categories: Computers
Type: BOOK - Published: 2015-07-20 - Publisher: Addison-Wesley Professional

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OpenGL® SuperBible, Seventh Edition, is the definitive programmer’s guide, tutorial, and reference for OpenGL 4.5, the world’s leading 3D API for real-time
OpenGL SuperBible
Language: en
Pages: 1437
Authors: Richard S. Wright Jr.
Categories: Computers
Type: BOOK - Published: 2010-07-23 - Publisher: Pearson Education

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OpenGL® SuperBible, Fifth Edition is the definitive programmer’s guide, tutorial, and reference for the world’s leading 3D API for real-time computer graph
Computer Graphics Programming in OpenGL with C++
Language: en
Pages: 641
Authors: V. Scott Gordon
Categories: Computers
Type: BOOK - Published: 2020-12-09 - Publisher: Mercury Learning and Information

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This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is ap
OpenGL Programming Guide
Language: en
Pages: 1489
Authors: Dave Shreiner
Categories: Computers
Type: BOOK - Published: 2013-03-19 - Publisher: Addison-Wesley

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Includes Complete Coverage of the OpenGL® Shading Language! Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality com