Playing with Power in Movies, Television, and Video Games

Playing with Power in Movies, Television, and Video Games
Author: Marsha Kinder
Publisher: Univ of California Press
Total Pages: 279
Release: 2023-09-01
Genre: Performing Arts
ISBN: 0520912438

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How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.


Playing with Power in Movies, Television, and Video Games
Language: en
Pages: 279
Authors: Marsha Kinder
Categories: Performing Arts
Type: BOOK - Published: 2023-09-01 - Publisher: Univ of California Press

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How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles?
Power Play
Language: en
Pages: 237
Authors: Asi Burak
Categories: Education
Type: BOOK - Published: 2017-01-31 - Publisher: Macmillan + ORM

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The phenomenal growth of gaming has inspired plenty of hand-wringing since its inception--from the press, politicians, parents, and everyone else concerned with
The Video Game Explosion
Language: en
Pages: 401
Authors: Mark J. P. Wolf
Categories: Social Science
Type: BOOK - Published: 2007-11-30 - Publisher: Bloomsbury Publishing USA

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The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular cul
The Video Game Theory Reader
Language: en
Pages: 372
Authors: Mark J.P. Wolf
Categories: Social Science
Type: BOOK - Published: 2013-10-08 - Publisher: Routledge

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In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry t
The Medium of the Video Game
Language: en
Pages: 228
Authors: Mark J. P. Wolf
Categories: Games & Activities
Type: BOOK - Published: 2010-07-22 - Publisher: University of Texas Press

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Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual w