Practical Augmented Reality

Practical Augmented Reality
Author: Steve Aukstakalnis
Publisher: Addison-Wesley Professional
Total Pages: 595
Release: 2016-09-08
Genre: Computers
ISBN: 0134094352

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The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.


Practical Augmented Reality
Language: en
Pages: 595
Authors: Steve Aukstakalnis
Categories: Computers
Type: BOOK - Published: 2016-09-08 - Publisher: Addison-Wesley Professional

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The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR
Practical Augmented Reality
Language: en
Pages: 0
Authors: Steve Aukstakalnis
Categories: Augmented reality
Type: BOOK - Published: 2017 - Publisher: Usability

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This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Rea
Augmented Reality for Developers
Language: en
Pages: 539
Authors: Jonathan Linowes
Categories: Computers
Type: BOOK - Published: 2017-10-09 - Publisher: Packt Publishing Ltd

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Build exciting AR applications on mobile and wearable devices with Unity 3D, Vuforia, ARToolKit, Microsoft Mixed Reality HoloLens, Apple ARKit, and Google ARCor
Augmented Reality
Language: en
Pages: 751
Authors: Dieter Schmalstieg
Categories: Computers
Type: BOOK - Published: 2016-06-01 - Publisher: Addison-Wesley Professional

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Today’s Comprehensive and Authoritative Guide to Augmented Reality By overlaying computer-generated information on the real world, augmented reality (AR) ampl
New Realities in Audio
Language: en
Pages: 565
Authors: Stephan Schütze
Categories: Computers
Type: BOOK - Published: 2018-01-29 - Publisher: CRC Press

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The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has