Programming Boot Sector Games

Programming Boot Sector Games
Author: Oscar Toledo Gutierrez
Publisher: Lulu.com
Total Pages: 280
Release: 2019-07-27
Genre:
ISBN: 035976262X

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A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmetic, and handle text and graphics. You can run these programs on any PC machine and no program exceeds 512 bytes of executable code! The example programs include: - Guess the number. - Tic-Tac-Toe game. - Text graphics. - Mandelbrot set. - F-Bird game. - Invaders game. - Pillman game. - Toledo Atomchess. - bootBASIC language.


Programming Boot Sector Games
Language: en
Pages: 280
Authors: Oscar Toledo Gutierrez
Categories:
Type: BOOK - Published: 2019-07-27 - Publisher: Lulu.com

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A crash course into 8086/8088 assembler programming, in an easy way with practice at each step. You will learn how to use the registers, move data, do arithmeti
More Boot Sector Games
Language: en
Pages: 258
Authors: Oscar Toledo Gutierrez
Categories:
Type: BOOK - Published: 2020-02-27 - Publisher:

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After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More
Toledo Nanochess
Language: en
Pages: 182
Authors: Oscar Toledo Gutierrez
Categories: Technology & Engineering
Type: BOOK - Published: 2014-02 - Publisher:

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Toledo Nanochess is the world's current smallest chess program written in C language. Now for the first time is published the complete documented source code. A
More Boot Sector Games
Language: en
Pages: 0
Authors: Oscar Toledo Gutierrez
Categories: Computers
Type: BOOK - Published: 2020-02-27 - Publisher:

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After the success of Programming Boot Sector Games, inside this book you'll find even more deep secrets of 8086/8088 assembler programming, and of course: More
Game Coding Complete
Language: en
Pages: 0
Authors: Mike McShaffry
Categories: Computer games
Type: BOOK - Published: 2005 - Publisher:

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Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. T