Queer Game Studies

Queer Game Studies
Author: Bonnie Ruberg
Publisher: U of Minnesota Press
Total Pages: 355
Release: 2017-03-28
Genre: Games & Activities
ISBN: 1452954631

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Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new worlds, video games seem to offer the perfect opportunity to explore the alterity that queer culture longs for, but often sexism and discrimination in gamer culture steal the spotlight. Queer Game Studies provides a welcome corrective, revealing the capacious albeit underappreciated communities that are making, playing, and studying queer games. These in-depth, diverse, and accessible essays use queerness to challenge the ideas that have dominated gaming discussions. Demonstrating the centrality of LGBTQ issues to the gamer world, they establish an alternative lens for examining this increasingly important culture. Queer Game Studies covers important subjects such as the representation of queer bodies, the casual misogyny prevalent in video games, the need for greater diversity in gamer culture, and reading popular games like Bayonetta, Mass Effect, and Metal Gear Solid from a queer perspective. Perfect for both everyday readers and instructors looking to add diversity to their courses, Queer Game Studies is the ideal introduction to the vast and vibrant realm of queer gaming. Contributors: Leigh Alexander; Gregory L. Bagnall, U of Rhode Island; Hanna Brady; Mattie Brice; Derek Burrill, U of California, Riverside; Edmond Y. Chang, U of Oregon; Naomi M. Clark; Katherine Cross, CUNY; Kim d’Amazing, Royal Melbourne Institute of Technology; Aubrey Gabel, U of California, Berkeley; Christopher Goetz, U of Iowa; Jack Halberstam, U of Southern California; Todd Harper, U of Baltimore; Larissa Hjorth, Royal Melbourne Institute of Technology; Chelsea Howe; Jesper Juul, Royal Danish Academy of Fine Arts; merritt kopas; Colleen Macklin, Parsons School of Design; Amanda Phillips, Georgetown U; Gabriela T. Richard, Pennsylvania State U; Toni Rocca; Sarah Schoemann, Georgia Institute of Technology; Kathryn Bond Stockton, U of Utah; Zoya Street, U of Lancaster; Peter Wonica; Robert Yang, Parsons School of Design; Jordan Youngblood, Eastern Connecticut State U.


Queer Game Studies
Language: en
Pages: 355
Authors: Bonnie Ruberg
Categories: Games & Activities
Type: BOOK - Published: 2017-03-28 - Publisher: U of Minnesota Press

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Video games have developed into a rich, growing field at many top universities, but they have rarely been considered from a queer perspective. Immersion in new
Video Games Have Always Been Queer
Language: en
Pages: 278
Authors: Bo Ruberg
Categories: Social Science
Type: BOOK - Published: 2019-03-19 - Publisher: NYU Press

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Argues for the queer potential of video games While popular discussions about queerness in video games often focus on big-name, mainstream games that feature LG
The Queer Games Avant-Garde
Language: en
Pages: 0
Authors: Bo Ruberg
Categories: Games & Activities
Type: BOOK - Published: 2020-03-20 - Publisher: Duke University Press Books

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In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and d
Gaming at the Edge
Language: en
Pages: 348
Authors: Adrienne Shaw
Categories: Social Science
Type: BOOK - Published: 2015-01-01 - Publisher: U of Minnesota Press

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Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not
Gaming Representation
Language: en
Pages: 260
Authors: Jennifer Malkowski
Categories: Games & Activities
Type: BOOK - Published: 2017 - Publisher:

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Gaming Representation' offers a timely and interdisciplinary call for greater inclusivity in video games. The issue of equality transcends the current focus in