Real Time Graphics Rendering Engine
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Type: BOOK - Published: 2011-12-07 - Publisher: Springer Science & Business Media
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based
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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Language: en
Pages: 1199
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Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press
Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
Language: en
Pages: 1008
Pages: 1008
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press
The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
Language: en
Pages: 1201
Pages: 1201
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann
This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the