Real-Time Graphics Rendering Engine
Language: en
Pages: 309
Authors: Hujun Bao
Categories: Computers
Type: BOOK - Published: 2011-12-07 - Publisher: Springer Science & Business Media

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"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
Real-Time Rendering, Fourth Edition
Language: en
Pages: 1199
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2018-08-06 - Publisher: CRC Press

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adv
3D Game Engine Design
Language: en
Pages: 1008
Authors: David Eberly
Categories: Art
Type: BOOK - Published: 2006-11-03 - Publisher: CRC Press

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The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since
Physically Based Rendering
Language: en
Pages: 1201
Authors: Matt Pharr
Categories: Computers
Type: BOOK - Published: 2010-06-28 - Publisher: Morgan Kaufmann

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This updated edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. Through the