Real-time Rendering Tricks and Techniques in DirectX

Real-time Rendering Tricks and Techniques in DirectX
Author: Kelly Dempski
Publisher: Cengage Learning Ptr
Total Pages: 821
Release: 2002
Genre: Computers
ISBN: 9781931841276

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Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.


Real-time Rendering Tricks and Techniques in DirectX
Language: en
Pages: 821
Authors: Kelly Dempski
Categories: Computers
Type: BOOK - Published: 2002 - Publisher: Cengage Learning Ptr

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Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and ga
Real-Time Rendering
Language: en
Pages: 1046
Authors: Tomas Akenine-Möller
Categories: Computers
Type: BOOK - Published: 2019-01-18 - Publisher: CRC Press

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the adve
ShaderX2
Language: en
Pages: 681
Authors: Wolfgang F. Engel
Categories: Computers
Type: BOOK - Published: 2003 - Publisher: Wordware

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Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0
Ray Tracing Gems
Language: en
Pages: 622
Authors: Eric Haines
Categories: Computers
Type: BOOK - Published: 2019-02-25 - Publisher: Apress

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This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers
GPU Gems 3
Language: en
Pages: 942
Authors: Hubert Nguyen
Categories: Computers
Type: BOOK - Published: 2008 - Publisher: Addison-Wesley Professional

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Still more useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.