Real-Time Visual Effects for Game Programming

Real-Time Visual Effects for Game Programming
Author: Chang-Hun Kim
Publisher: Springer
Total Pages: 238
Release: 2015-04-30
Genre: Technology & Engineering
ISBN: 9812874879

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.


Real-Time Visual Effects for Game Programming
Language: en
Pages: 238
Authors: Chang-Hun Kim
Categories: Technology & Engineering
Type: BOOK - Published: 2015-04-30 - Publisher: Springer

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This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques,
Real Time Visual Effects for the Technical Artist
Language: en
Pages: 410
Authors: Chris Roda
Categories: Computers
Type: BOOK - Published: 2022-03-14 - Publisher: CRC Press

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Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Real Time Visual Effects for the Technical Artist
Language: en
Pages: 504
Authors: Chris Roda
Categories: Computers
Type: BOOK - Published: 2022-04-05 - Publisher: CRC Press

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Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing a
Build Stunning Real-time VFX with Unreal Engine 5
Language: en
Pages: 313
Authors: Hrishikesh Andurlekar
Categories: Computers
Type: BOOK - Published: 2023-05-30 - Publisher: Packt Publishing Ltd

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Create professional real-time particle systems and particle asset creation workflows for games with the power of Niagara and Unreal Engine 5 Key Features Explor
Game Programming Patterns
Language: en
Pages: 353
Authors: Robert Nystrom
Categories: Computers
Type: BOOK - Published: 2014-11-03 - Publisher: Genever Benning

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Gam